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THE ABYSSAL LURKER

Large long sword, of an eastern style (1D8/1D10) Versatile, Slashing

Minor AffinityExtra-Planar, Cold blooded, Assassin

Major Affinity Make and take 5 different poisons from raw ingredients.Collect 5 demon skulls of demons that you killed.Kill a Demon lord

Rewards Level 1: Once per short rest, as a bonus action the user can cast “Pass without trace”.Level 2: Target must make a DC13 Constitution save or take 5D4 Poison Damage.Level 3: When rolling the D8 or D10 damage for this weapon, on a maximum roll, roll the dice again and add it to the result. (Explodes)

BLACKWIND

This Brutish black great sword is the very same that was wielded by Gondor Blackwind and the weapon that he took his name from. The Black wind is made of a rough-hewn black metal as hard as adamantium, its hilt is made of warped and crushed crowns of the lords and kings that stood in the conquers way. The uncomfortable hilt serves to remind a would-be emperor that battle and killing is often necessary, but it should never be taken lightly.If a creature holds the Blackwind and the Shield of Binscarth he may claim himself the Emperor of the Gondarian Empire. Aura moderate fiendish; CL 12th.

Minor AffinityHuman, Chaotic, Hate elves, Commander

Major Affinity Kill 3 KingsOwn a castle and a town.Unite 2 warring factions

Rewards Level 1: Half of all magic damage done to wielder by a spell in a turn may be added to the damage of the swords attack damage in the next round.Level 2: Double damage Vs elves or feyLevel 3: 1/day an explosion of force can be sent out from the blade doing 8D6 force damage (Dex DC17 for half) to all within 15ft knocking them back 10ft (Str save DC17).

FROST BLIGHT

A Battle axe with a blade made of a jagged shard of ice.

Minor AffinityChaotic,  water or Ice environment, Cold resistance,  Barbarian/tribal

Major Affinity Name and own a shipEat the heart of a white Dragon and drink its blood from the skull of an abominable yetiGet to one of the poles of your home world

Rewards Level 1: +3D4 cold damage and taking -5 to hit on attack.Level 2: target must pass a DC 14 Con save to or take 1D4 strength damage, the wielder gains the strength for 1 min. Level 3: Take the form of a Yeti (1/Day)

THE DARK RAVAGER

A jet-black blade of a strange steal twisted into the screaming faces of those it has slain. The hilt is made of an amalgamation of tiny bones. When an intelligent creature sees this blade it feels unease, dogs will bark at it and cower, similarly cats will hiss, birds will silence their songs and take to the wing. Creatures who sleep within 20ft of the Dark Revenger will be racked with night terrors in which they will see them selves committing heinous acts of violence and debauchery.

Minor AffinityEvil, Neutral, Fiendish, Undead

Major Affinity Kill a family member.Sheathed in the heart of a good creature.Eat the flesh of your own race.Carve an unholy dark mark into your flesh.

Rewards Level 1: +1D6 Necrotic DamageLevel 2: Darkness 3/day (DC 15 Dispel)Level 3: +2D6 Necrotic DamageLevel 4: Double Damage Vs lawful good

DIRE VANQUISHER

Created at the moment the creature known as Colwin ascended to the order of avenging angels. Colwin was once a man, cursed by a dark sorcerer to live and die hundreds of times, with each life becoming more twisted. Colwin’s force of will broke the spell on his mind and he gave his life to defeat the Sorcerer in its dragon form. Colwin ascended to a celestial but retained his unnatural form. He travelled to the Shadowfell where he brings justice to the twisted evil there. The Dire Vanquisher is an expression of his wraith. It can take the form of a long sword or transform into a lance while on horseback.

Minor AffinityGood, Chaotic, Celestial, Undead

Major Affinity Fail 6 death saves in 1 day.Sacrifice your life for othersBe struck by lightning while trapped in ice.

Rewards Level 1: Cast Eldritch bolt as a standard action, Misty step 1/short rest.Level 2: Cast Eldritch bolt as a bonus action, the bolt also deals 2D6 cold damageLevel 3: Cast Lightning bolt 3/ long rest, +1D6 lightning to Eldritch bolt.

DYRNWYN “THE WHITE HILT"

A non-attuned creature willingly touching the sword deals 1d6 fire damage and 1d6 radiant damage. To attune the sword, it must not be willingly taken.

Minor AffinityUrchin background, Half-blood, Knight

Major Affinity Restore the blade with the power of song.Have no more than 15gp for longer than a day.Quest on a geas for a year and a day.

Rewards Level 1: develop a psychic link to the Lady of the lakeLevel 2: The sword deals an additional 1d6 fire damage and 1d6 radiant damage.Level 3: Resistance to magic effects that require a saving throw.

HOLY AVENGER

The Holy Avenger is a celestial sword forged with the intent of visiting terrible scorn and justice to the evil of the undead and fiendish. OPTIONAL- The Holy Avenger still contains the pride of its creator, any time any player (player not character) says its name, they must mime a most METAL guitar riff they can. If they fail to do so the Holy Avenger loses its power the next time it is used in combat.

Minor AffinityCelestial, Good, Lawful

Major Affinity Lose a loved one to an act of evilReduced to zero HP by a FiendReceived a Blessing from a good god

Rewards Level 1: +1D6 Radiant damage against fiends and undeadLevel 2: +1D6 Radiant damage against fiends and undead. 5ft aura grants disadvantage on saves for fiends and undead.Level 3: 10ft aura grants disadvantage on saves for fiends and undead.At 17th level the aura increases to 30ft. 1/long rest grow angel wings for 1 min x Char modifier, allowing for a 40ft fly speed.

THE STROM RICHTER

Huge lightning sword.

Minor AffinityChaotic, Neutral, Storm affiliated in class or race

Major Affinity Get Struck by Natural non-magical lightning.Replace a limb or bone with metal.Mount a magnetic ruby worth 1000gp in your chest.

Rewards Level 1: Deal +1D6 Lightning DamageLevel 2: Electric Charge: Misty step as a bonus action as you charge and enemy and deal 1D6 Lightning damage to all creatures within 5ft. 1 per short rest.Level 3: once per day cast Call Lightning at 3rd level spell (DC = Prof + Char + 8)

THE SWORD OF SUNDERED SOULS

Once the blade of a golden lich lord called Salazar. The blade has changed hands many times from hero to villain. This clockwork blade transforms from a great sword into a long sword and a short sword to fit the user's style. the blades are very clearly magical as some cogs turn of on their own and seem to disappear in sections.

Minor AffinityLawful, Neutral, Construct, Necromantic

Major Affinity Create a constructCast Necromantic spells of 3rd level or higherMake a clock.

Rewards Level 1: 2D6 or D4 and D8 Necrotic Damage, use as one great sword or as one long sword and one short swordLevel 2: Speak with objects, the object must have something like a mouth (Like a statue) (1/Day)Level 3: Create a Phylactery by separating the blades, one in you one in host construct.

THE TIME RAIDER

Liquid metal silver sword.

Minor AffinityLawful, Evil, Gith

Major Affinity Go to the Astral seas without a silver cord.Decapitate a large sized living creature.Be invited to ride on the back of a Red dragon by the dragon.

Rewards Level 1: Deal +1D6 Psychic DamageLevel 2: Deal +2D6 Psychic Damage (Total). Misty step 1/ short rest.Level 3: Vorpeal- On the roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or if the target is huge or larger.

UR-ROUGHT

A long sword with a black blade made of a jagged shard of bone.

Minor AffinityElven, Undead, Evil

Major Affinity Keep no company outside your own race.Gain the trust of 20 humanoids and lead them to their deathsDesecrate 5 altars in the name of Orcus

Rewards Level 1: +1D6 necrotic damage on attackLevel 2: Necrotic resistance and 1D4 Dexterity damage to target, Constitution save DC 14 to ignoreLevel 3: Raise a any creature CR 4 or lower as an undead servitor (Corpse required)

THE VENOM DRIVER

The Dark elf house “Vandree” family blade. It can be reassembled in to two punching daggers made to look like snake fangs. Or used in its full long sword form

Minor AffinitySnake, Assassin, Evil

Major Affinity Keep and hatch an egg.Kill a priest, and 4 different ranks higher of the same religion.Eat a member of your own race’s arms and legs, but keep them alive.

Rewards Level 1: +2D8 Poison damageLevel 2: Con DC17 or take another 3D6 the next roundLevel 3: Additional 1D8 Poison Damage. Crit any time AC is beaten by 10 or more

VIGILANT EDGE

The vigilant edge is a celestial sword that is wielded by the Dava angel Visazal. Visazal watches over paladins and clerics devout of faith and his sword is a guiding light to them to prevent them straying from the path. Requires 18 str or more

Minor AffinityCelestial, Good, Perception +10

Major Affinity See the way you die before it happensPlan a battle or strategy and have it go perfectly with no unforeseen complicationsGive your life to protect a place.

Rewards Level 1: Advantage on perception check, 1D6 radiant damage. The Vigilint Edge glows as the light spell.Level 2: The sword acts as a torch that reveals invisibility within 30ft and dispels magic darkness. 2D6 radiant damage.Level 3: The sword True sight.

THE VOID SHARD

The Blade of the Demon lord Thenn-Nor.

Minor AffinityFiendish, Darkvision, Darkvision

Major Affinity Travel to hell kill a demon lord (Not a devil)Use a Psychic abilityConstruct a fortress of Ice and Darkness

Rewards Level 1: +2D8 Psychic DamageLevel 2: Numbing strike, A hit target takes another +2D8 Psychic damage and must make a Cha save DC18 or lose access to bonus actions for D4 roundsLevel 3: Vorpal, Crit range 19-20 as well as a +10 to the D100 critical table when rolling for a hit with this sword!

WINTER’S BITE

A long sword with a blade made of a jagged shard of ice.

Minor AffinityNeutral, water or Ice environment

Major Affinity 3 very cold-hearted deeds such as killing an unarmed person or childKeeping the sword very coldShattering 3 creatures of 100HP or more with only Winters bite.

Rewards Level 1: +1D6 cold damage on attackLevel 2: Cold Resist and "Chill to the bone" Attack, 1D4 Dex damage to target Con save DC 14 to ignore (6/Day)Level 3: Immune to cold, Cast Blizzard (1/Day)

THE WIT OF MORTALITY

Minor AffinityNear death experience, Funny, +4 Charisma

Major Affinity Suffer 3 curses.Die.Make 3 creatures laugh in their last battle.

Rewards Level 1: Targets hit gain disadvantage on attacks for 1 roundLevel 2: Gain advantage on Charisma skills against 1 target creature when the wit is drawn. A new target can be selected once per hour.Level 3: +2D6 necrotic damage.

XEPHILIIR, THE SWORD OF STARS

Minor AffinityWarlock, Lawful, Phoenix symbol or crest, Elf

Major Affinity Become a king or queenBathe in the fire of a phoenix and be unburntMake a Pact with an Arch Fey

Rewards Level 1: Gain the spell eldritch blast. Characters who can’t cast cantrips can cast this spell a number of time equal to 1 + any minor affinity per short rest. The wielder may choose to make the spell’s damage radiant instead of force.Level 2: once per long rest use an action to summon a shield that grants allies within 5ft +1 AC and fire resistance.Level 3: As a reaction once per long rest the first time you are reduced to zero hp a wave of fire emits from you dealing 8d8 fire damage Dex save DC 14 (+ Minor affinities) for half. You then gain half the amount of damage rolled back as HP.

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